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GTECH/SPIELO G2S Protocol Extension is gaming industry first

2009/06/30 -

PROVIDENCE, RI and MONCTON, CANADA (June 29, 2009) – GTECH Corporation and its subsidiary SPIELO Manufacturing ULC have created the gaming industry's first Game-to-System (G2S) protocol extension designed specifically for the distributed gaming market. The Gaming Standards Association (GSA) has approved a new storage class extension to identify available download space. The extension is designed for the lower bandwidth of the dial-up networks that typically support distributed-market Electronic Gaming Machines (EGMs).

As the leading solutions provider to the government-sponsored distributed gaming market, GTECH/SPIELO are acutely aware of the market’s unique needs, and are committed to meeting those requirements. A distributed market G2S protocol will allow lotteries and government-sponsored gaming operators to benefit from interoperability between systems and all G2S-compliant manufacturers’ devices. The G2S protocol creates a flexible distributed gaming network that can quickly adapt to changing business requirements. Using this open protocol, distributed market operators will now be able to migrate to new technology, such as client/server games, while maintaining today’s games well into the future.

“This groundbreaking new extension shows GTECH’s and SPIELO’s commitment to providing their clients with a full complement of open protocols,” said Victor Duarte, GTECH Vice President, Gaming Solutions, and SPIELO President and CEO. “We are actively upholding standards initiatives to ensure the G2S protocols are comprehensive and support all gaming environments, and our product alignments demonstrate that commitment.”

SPIELO’s end-to-end solutions – from INTELLIGEN™, its distributed market standards-based central system, to its value-added, downloadable EGMs, to proven games – are designed to operate using GSA protocols.

GSA President Peter DeRaedt said, “Working together, GSA member companies from across the industry spectrum have created something very powerful and exciting in G2S, and we are thrilled to see the continuing application of the G2S protocol around the world.”

GTECH is a Platinum Member of the GSA, and GTECH and SPIELO have active technical representation on the G2S, System-to-System (S2S), and Transport technical committees to anticipate and meet their distributed market customers’ unique needs.




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GTECH/SPIELO G2S Protocol Extension is gaming industry first
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